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Classic Collection
Psychic
Poke-POWER — Imprison
Once during your turn (before your attack), if Gardevoir ex is your Active Pokémon, you may put an Imprison marker on 1 of your opponent’s Pokémon. Any Pokémon that has any Imprison markers on it can’t use any Poké-Powers or Poké-Bodies. This power can’t be used if Gardevoir ex is affected by a Special Condition.
[2R] Flame Ball (80)
You may move a R Energy card attached to Gardevoir ex to 1 of your Benched Pokémon.